/*--------------------------------------------------------------------------
  Project:  Manual 2D Library - m2d
  File:     uiStatic.h

  Copyright (C)2007-2009 Nintendo  All Rights Reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law. They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Revision: 315 $
 *-------------------------------------------------------------------------*/

#ifndef NTMV_M2D_UISTATIC_H_
#define NTMV_M2D_UISTATIC_H_

#if _MSC_VER > 1000 || defined(__CWCC__)
#pragma once
#endif

#include <ntmv/m2d/uiElement.h>
#include <ntmv/m2d/objManager.h>

namespace ntmv
{
namespace m2d
{

/*
    Class for the background of manual item buttons
*/
class UIStatic : public UIElement
{
    typedef UIElement   Base;

public:
                        UIStatic();

    void                Init(
                            Point                   position,
                            Size                    size,
                            ObjManager::CellHandle  cell);

    virtual void        Draw(
                            const ObjG2dInfo&   info,
                            Point               parentPos);

    void                SetAnimFrame(
                            ObjManager* pObjManager,
                            u16         index);

    void                Animate(ObjManager* pObjManager);

private:
    ObjManager::CellHandle
                        mCell;

    bool                mbTop;
};

}   // namespace m2d
}   // namespace ntmv

/* NTMV_M2D_UISTATIC_H_ */
#endif
