/*--------------------------------------------------------------------------
  Project:  Manual 2D Library - m2d
  File:     graphicDefines.h

  Copyright (C)2007-2009 Nintendo  All Rights Reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law. They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Revision: 1758 $
 *-------------------------------------------------------------------------*/

#ifndef NTMV_M2D_GRAPHICDEFINES_H_
#define NTMV_M2D_GRAPHICDEFINES_H_

#if _MSC_VER > 1000 || defined(__CWCC__)
#pragma once
#endif

namespace ntmv
{
namespace m2d
{

// Bytes per character in 16-color mode
const int   CHARACTER_BYTES         = 8 * 8 * 4 / 8;

// Bytes per line for 2D mapping
const int   CHARACTER_LINE_BYTES    = 1024;


}   // namespace m2d
}   // namespace ntmv

/* NTMV_M2D_GRAPHICDEFINES_H_ */
#endif
