/*--------------------------------------------------------------------------
  Project:  Manual 2D Library - m2d
  File:     pageHeaderPanel.h

  Copyright (C)2007-2009 Nintendo  All Rights Reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law. They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Revision: 1758 $
 *-------------------------------------------------------------------------*/

#ifndef NTMV_M2D_PAGEHEADERPANEL_H_
#define NTMV_M2D_PAGEHEADERPANEL_H_

#if _MSC_VER > 1000 || defined(__CWCC__)
#pragma once
#endif

#include <ntmv/m2d/objManager.h>
#include <ntmv/m2d/uiStatic.h>

struct NNSG2dFont;

namespace ntmv
{
namespace m2d
{

/*
    Class for displaying the page header
*/
class PageHeaderPanel : public UIStatic
{
    typedef UIStatic   Base;

public:
                        PageHeaderPanel();

    void                Init(
                            ObjManager*             pObjManager,
                            const NNSG2dFont *const fonts[]);

    void                SetText(
                            const wchar_t*  text,
                            u16             headerIdx);

private:
    const NNSG2dFont *const *
                        mFonts;
    const wchar_t*      mText;
};

}   // namespace m2d
}   // namespace ntmv

/* NTMV_M2D_PAGEHEADERPANEL_H_ */
#endif
