/*--------------------------------------------------------------------------
  Project:  Manual 2D Library - m2d
  File:     uiPanel.h

  Copyright (C)2007-2009 Nintendo  All Rights Reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law.  They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Revision: 412 $
 *-------------------------------------------------------------------------*/

#ifndef NTMV_M2D_UIPANEL_H_
#define NTMV_M2D_UIPANEL_H_

#if _MSC_VER > 1000 || defined(__CWCC__)
#pragma once
#endif

#include <ntmv/m2d/uiElement.h>
#include <ntmv/m2d/objManager.h>

namespace ntmv
{
namespace m2d
{

class ObjectConstructor;

class UIPanel : public UIElement
{
    typedef UIElement   Base;

public:
                        UIPanel();

    void                Init(
                            const ObjectConstructor&    objectConstructor,
                            UIElement*                  elements[],
                            u16                         elementNum,
                            Point                       position,
                            Size                        size);

    virtual void        Finalize(const ObjectConstructor& objectConstructor);

    virtual void        Draw(
                            const ObjG2dInfo&   info,
                            Point               parentPos);

protected:
    UIElement**         mElements;
    u16                 mElementNum;
};

}   // namespace m2d
}   // namespace ntmv

/* NTMV_M2D_UIPANEL_H_ */
#endif
