/*---------------------------------------------------------------------------*
  Project:  NITRO-System - build - demos - g2d - Text - textdemolib
  File:     debug_txt.h

  Copyright 2005 Nintendo.  All rights reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law.  They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Log: debug_txt.h,v $
  Revision 1.1  05/20/2005 05:52:38 AM  hatamoto_minoru
  Registered in NitroSystem.

  Revision 1.5  02/08/2005 04:06:59 AM  hatamoto_minoru
  Revised file headers.

  Revision 1.4  02/04/2005 12:15:13 AM  hatamoto_minoru
  Replaced font data.

  Revision 1.3  02/01/2005 11:51:33 AM  hatamoto_minoru
  Moved the debug font file name macro to the header.

  Revision 1.2  01/25/2005 01:09:51 PM  hatamoto_minoru
  Changed DTX_PrintLine() to a  Printf type.

  Revision 1.1  01/21/2005 01:03:09 AM  hatamoto_minoru
  Registered to TextDraw.

  $NoKeywords: $
 *---------------------------------------------------------------------------*/
#ifndef DEBUG_TXT_H_
#define DEBUG_TXT_H_

#include <nnsys/g2d/g2d_Font.h>

#ifdef __cplusplus
extern "C" {
#endif


#define DEBUG_FONTRESOURCE_NAME     "/data/fontd.NFTR"

void DTX_Init(void);
void DTX_Reflect(void);
void DTX_Print( int x, int y, const char* str );
void DTX_PrintLine( const char* fmt, ... );

#ifdef __cplusplus
}/* extern "C"*/
#endif

#endif // DEBUG_TXT_H_


