# NNSG3dResMdl

## Description

The `NNSG3dResMdl` structure serves as the root for all of the data structures storing data for a single model. Access to the model data is achieved via this structure. The `NNSG3dResMdl` structure exists as data inside the `.nsbmd` file. It is created when the `.imd` file is converted by `g3dcvtr`.
The following data can be accessed via the `NNSG3dResMdl` structure:

- Material
- Shape
- SBC string (the mode's structure serialized and encoded)
- Information on each node's stationary position
- Information on the CG tool being used, the number of polygons, etc.

This structure and the material, shape, and other data obtained through this structure are not changed by the G3D library during rendering (except when changed from within a callback).

## See Also

Kernel, Model, Binary resource

## Revision History

10/13/2004 Initial version.