/*---------------------------------------------------------------------------*
  Project:   NitroSystem - build - demos - g2d - bg - ShareBG
  File:     loader.h

  Copyright 2004 Nintendo.  All rights reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law.  They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Log: loader.h,v $
  Revision 1.2  11/04/2004 01:30:14  hatamoto_minoru
  Revised comments

  Revision 1.1  09/02/2004 08:48:18  hatamoto_minoru
  Registered the initial version.

  $NoKeywords: $
 *---------------------------------------------------------------------------*/
#ifndef LOAD_H_
#define LOAD_H_

#include <nnsys/fnd.h>
#include <nnsys/g2d.h>

#ifdef __cplusplus
extern "C" {
#endif


void* LoadNCGR( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNCLR( NNSG2dPaletteData** ppPltData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNSCR( NNSG2dScreenData** ppScrData, const char* pFname, NNSFndAllocator* pAllocator );



#ifdef __cplusplus
}/* extern "C" */
#endif

#endif // LOAD_H_


