# NNS_G2dGetRendererSurfaceActiveFlag

## C Specification

      #include <nnsys/g2d/g2d_Renderer.h>

      NNS_G2D_INLINE BOOL NNS_G2dGetRendererSurfaceActiveFlag
      	(
      		NNSG2dRenderSurface* pSurface
      	);

## Arguments

pSurface | [IN] Render surface entity

## Return Values

This function returns TRUE if the render state is active.

## Description

Gets the active state of the render surface.

## See Also

`NNS_G2dSetRendererSurfaceActiveFlag
`

## Revision History

09/16/2004 Initial version.