# NNS_G2dSetRendererSurfaceActiveFlag

## C Specification

      #include <nnsys/g2d/g2d_Renderer.h>

      NNS_G2D_INLINE void NNS_G2dSetRendererSurfaceActiveFlag
      	(
      		NNSG2dRenderSurface* pSurface,
      		BOOL                    bActive
      	);

## Arguments

pSurface | [OUT] Renderer surface entity
bActive | [IN] Whether active or inactive. TRUE for active.

## Return Values

None.

## Description

Sets the active state of the render surface.

## See Also

`NNS_G2dGetRendererSurfaceActiveFlag
`

## Revision History

09/16/2004 Initial version.