# G2S_GetBG2ScrPtr

## C Specification

      #include <nitro/gx/g2.h>

      void *G2S_GetBG2ScrPtr();

## Description

This function returns a pointer to the region where sub 2D engine BG2 screen data is stored. That is, the return value is, in the case of character BG, the value at the end of the enumerator type value name `GXBGScrBase` that is specified by `HW_DB_BG_VRAM` + (`G2S_SetBG2ControlText`), etc. In the case of bitmapped BG it will be the value at the end of the enumerator type value name `GXBGBmpScrBase` that is specified by `HW_DB_BG_VRAM` + (`G2S_SetBG2Control256Bmp`), etc.

## Arguments

None

## Return Values

Pointer to the region where the BG2 screen data is stored.

## See Also

`G2S_SetBG2ControlText, ... , G2S_SetBG2Priority, G2S_BG2Mosaic, G2S_GetBG2CharPtr, G2S_SetBG2Offset`

## Revision History

02/09/2004 Initial Version