# GXS_BeginLoadOBJExtPltt

## C Specification

      #include <nitro/gx/gx_load.h>

      void GXS_BeginLoadOBJExtPltt(void);

## Description

This function is called before transmitting OBJ palette data to the sub 2D engine's OBJ Extended palette. Internally, it allocates banks allocated to the OBJ Extended palette to LCDC, and then prepares a DMA transfer of OBJ Extended palette data with `GXS_LoadOBJExtPltt`.

Note: Before this function you must use `GX_SetBankForSubOBJExtPltt` to allocate VRAM banks to the sub 2D engine's OBJ Extended palette.

## Arguments

None

## Return Values

None

## See Also

`GXS_LoadOBJExtPltt`, `GXS_EndLoadOBJExtPltt`

## Revision History

02/09/2004 Initial Version