# GX_BeginLoadOBJExtPltt

## C Specification

      #include <nitro/gx/gx_load.h>

      void GX_BeginLoadOBJExtPltt(void);

## Description

This function is called before transferring OBJ palette data to the 2D Engine's OBJ Extended palette. Internally, allocates to LCDC the banks that were allocated to the OBJ Extended palette and prepares to DMA transfer the OBJ Extended palette data using `GX_LoadOBJExtPltt`.

Note: VRAM banks must be allocated to the Main 2D Engine's OBJ Extended palette using `GX_SetBankForOBJExtPltt` in advance.

## Arguments

None

## Return Values

None

## See Also

`GX_LoadOBJExtPltt, GX_EndLoadOBJExtPltt`

## Revision History

02/09/2004 Revised and expanded the description
01/19/2004 Initial Version