/*---------------------------------------------------------------------------*
  Project:  NitroSDK - GX - demos - UnitTours/3D_Shadow_Pol
  File:     data.h

  Copyright 2003,2004 Nintendo.  All rights reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law.  They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Log: data.h,v $
  Revision 1.4  2004/04/13 01:41:44  takano_makoto
  modified comments

  Revision 1.3  2004/04/07 01:23:26  yada
  fixed header comment

  Revision 1.2  2004/04/06 12:48:07  yada
  fixed header comment

  Revision 1.1  2004/03/01 09:09:51  takano_makoto
  initial check-in

  $NoKeywords: $
 *---------------------------------------------------------------------------*/

/*
 ******************************************************************************
 *
 *  Project    :
 *               nitroSDK sample program
 *  Title      :
 *               Use shadow polygons for shadow display
 *  Explanation:
 *
 ******************************************************************************
 */
#ifndef _DATA_H_
#define _DATA_H_

#include <nitro/types.h>


extern const u32 sphere1[];     /* Sphere model */
extern const u32 cylinder1[];   /* Cylinder mode */

extern const u32 sphere_size;   /* Sphere size */
extern const u32 cylinder_size; /* Cylinder size */


#endif /* _DATA_H_ */
