# GX_EndLoadOBJExtPltt

## C Specification

      #include <nitro/gx/gx_load.h>

      void GX_EndLoadOBJExtPltt(void);

## Description

This function is called after transferring OBJ palette data to the Main 2D Engine's OBJ Extended palette. Internally, restores to the Main 2D Engine's OBJ Extended palette the VRAM bank that was allocated to LCDC by `GX_BeginLoadOBJExtPltt`.

## Arguments

None

## Return Values

None

## See Also

`GX_BeginLoadOBJExtPltt`, `GX_LoadOBJExtPltt`

## Revision History

02/09/2004 Revised and added to the description
01/19/2004 Initial Version