/*---------------------------------------------------------------------------*
  Project:  NitroSDK - GX - demos - UnitTours/DEMOLib
  File:     DEMOUtility.h

  Copyright 2003,2004 Nintendo.  All rights reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law.  They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Log: DEMOUtility.h,v $
  Revision 1.6  2004/04/07 01:23:26  yada
  fixed header comment

  Revision 1.5  2004/04/06 12:48:07  yada
  fixed header comment

  Revision 1.4  2004/02/10 02:20:07  yasu
  appended extern C

  Revision 1.3  2004/02/05 07:09:03  yasu
  changed SDK prefix iris -> nitro

  Revision 1.2  2004/01/30 11:15:14  kitani_toshikazu
  added DEMO_Set3DDefaultShininessTable() to control specular reflection

  Revision 1.1  2004/01/28 06:20:40  kitani_toshikazu
  adjusted light intensity

  
  $NoKeywords: $
 *---------------------------------------------------------------------------*/
#ifndef DEMO_UTILITY_H_
#define DEMO_UTILITY_H_
#include <nitro.h>

#ifdef __cplusplus
extern "C" {
#endif

void DEMO_Set3DDefaultMaterial  ( BOOL bUsediffuseAsVtxCol, BOOL bUseShininessTbl );
void DEMO_Set3DDefaultShininessTable( );

#ifdef __cplusplus
}/* extern "C" */
#endif

#endif /* DEMO_UTILITY_H_ */
