/*---------------------------------------------------------------------------*
  Project:   NitroSystem - build - demos - g2d - demolib - g2d_demolib
  File:     loader.h

  Copyright 2004,2005 Nintendo.  All rights reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law.  They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Log: loader.h,v $
  Revision 1.8  06/29/2005 04:43:58  hatamoto_minoru
  Fixed typos: NitroSyetem -> NitroSystem

  Revision 1.7  06/29/2005 02:45:41  kitani_toshikazu
  Changed copyright text 

  Revision 1.6  06/23/2005 06:32:07  kitani_toshikazu
  Added G2DDemo_LoadNCGREx()

  Revision 1.5  11/09/2004 08:31:37  kitani_toshikazu
  Added a screen load function

  Revision 1.4  07/08/2004 01:39:17  hatamoto_minoru
  Added function to read multicell-related files

  Revision 1.3  06/10/2004 08:43:51  hatamoto_minoru
  Changed the buffer used for reading files so that it can be freed by the user.
   

  Revision 1.2  06/03/2004 08:52:23  hatamoto_minoru
  Adjusted source

  Revision 1.1  06/03/2004 04:57:42  nishida
  Registered the initial version.

  $NoKeywords: $
 *---------------------------------------------------------------------------*/

#ifndef G2D_DEMOLIB_LOADER_H_ 
#define G2D_DEMOLIB_LOADER_H_

#ifdef __cplusplus
extern "C" {
#endif


void* G2DDemo_LoadNCER( NNSG2dCellDataBank** ppCellBank, const char* pFname );
void* G2DDemo_LoadNANR( NNSG2dAnimBankData** ppAnimBank, const char* pFname );
void* G2DDemo_LoadNMCR( NNSG2dMultiCellDataBank** ppMCBank, const char* pFname );
void* G2DDemo_LoadNMAR( NNSG2dMultiCellAnimBankData** ppMCABank, const char* pFname );
void* G2DDemo_LoadNCGR( NNSG2dCharacterData** ppCharData, const char* pFname );
void* G2DDemo_LoadNCLR( NNSG2dPaletteData** ppPltData, const char* pFname );
void* G2DDemo_LoadNENR( NNSG2dEntityDataBank** ppEntityBank, const char* pFname );
void* G2DDemo_LoadNCBR( NNSG2dCharacterData** ppCharData, const char* pFname );
void* G2DDemo_LoadNSCR( NNSG2dScreenData** ppScreenData, const char* pFname );

void* G2DDemo_LoadNCGREx( NNSG2dCharacterData** ppCharData, NNSG2dCharacterPosInfo** ppCharPosInfo, const char* pFname );

#ifdef __cplusplus
}/* extern "C" */
#endif

// G2D_DEMOLIB_LOADER_H_
#endif

