/*---------------------------------------------------------------------------*
  Project:  NITRO-System - Graphics 2 D library
  File:     g2d.h

  Copyright 2004,2005 Nintendo.  All rights reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law.  They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Log: g2d.h,v $
  Revision 1.7  05/20/2005 05:08:05 AM  hatamoto_minoru
  Added Font, CharCanvas, and TextCanvas.

  Revision 1.6  09/02/2004 07:08:10 AM  hatamoto_minoru
  Added BG related.

  Revision 1.5  07/27/2004 08:57:54 AM  hatamoto_minoru
  Added g2d_OamSoftwareSpriteDraw.h

  Revision 1.4  06/23/2004 08:13:09 AM  kitani_toshikazu
  Added file header

  $NoKeywords: $
 *---------------------------------------------------------------------------*/

#ifndef NNS_G2D_H_
#define NNS_G2D_H_

#include <nnsys/g2d/g2d_Data.h>
#include <nnsys/g2d/g2d_Load.h>

#include <nnsys/g2d/g2d_Animation.h>
#include <nnsys/g2d/g2d_CellAnimation.h>
#include <nnsys/g2d/g2d_MultiCellAnimation.h>
#include <nnsys/g2d/g2d_Softsprite.h>
#include <nnsys/g2d/g2d_OamSoftwareSpriteDraw.h>
#include <nnsys/g2d/g2d_OAM.h>




#include <nnsys/g2d/g2d_Entity.h>

#include <nnsys/g2d/g2d_OAMEx.h>

#include <nnsys/g2d/g2d_Image.h>
#include <nnsys/g2d/g2d_Renderer.h>
#include <nnsys/g2d/g2d_SRTControl.h>
#include <nnsys/g2d/g2d_CullingUtility.h>

#include <nnsys/g2d/g2d_Screen.h>

#include <nnsys/g2d/g2d_Font.h>
#include <nnsys/g2d/g2d_CharCanvas.h>
#include <nnsys/g2d/g2d_TextCanvas.h>


#endif // NNS_G2D_H_

