/*---------------------------------------------------------------------------*
  Project:   NITRO-System - build - demos - g2d - Text - textdemolib
  File:     loader.h

  Copyright 2005 Nintendo.  All rights reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law.  They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Log: loader.h,v $
  Revision 1.1  05/20/2005 05:52:38  hatamoto_minoru
  Registered in NitroSystem.

  Revision 1.3  03/18/2005 09:19:46  hatamoto_minoru
  Added support for the changes to the API.

  Revision 1.2  02/08/2005 04:06:59  hatamoto_minoru
  Revised file headers.

  Revision 1.1  01/21/2005 01:03:09  hatamoto_minoru
  Registered to TextDraw.

  Revision 1.2  11/30/2004 09:16:33  hatamoto_minoru
  Added LoadNFTR().

  Revision 1.1  09/10/2004 11:21:25  hatamoto_minoru
  Registered the initial version.

  $NoKeywords: $
 *---------------------------------------------------------------------------*/
#ifndef LOAD_H_
#define LOAD_H_

#include <nnsys/fnd.h>
#include <nnsys/g2d.h>
#include <nnsys/g2d/g2d_Font.h>
#include <nnsys/g2d/load/g2d_NFT_load.h>

#ifdef __cplusplus
extern "C" {
#endif


void* LoadNCER( NNSG2dCellDataBank** ppCellBank, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNANR( NNSG2dAnimBankData** ppAnimBank, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNMCR( NNSG2dMultiCellDataBank** ppMCBank, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNMAR( NNSG2dMultiCellAnimBankData** ppMCABank, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNCGR( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNCLR( NNSG2dPaletteData** ppPltData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNENR( NNSG2dEntityDataBank** ppEntityBank, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNCBR( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNSCR( NNSG2dScreenData** ppScrData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNCGRforBG( NNSG2dCharacterData** ppCharData, const char* pFname, NNSFndAllocator* pAllocator );
void* LoadNFTR( NNSG2dFont* pFont, const char* pFname, NNSFndAllocator* pAllocator );



#ifdef __cplusplus
}/* extern "C"*/
#endif

#endif // LOAD_H_


