# NNS_SndCaptureStopReverb

## C Specification

      #include <nnsys/snd.h>

      void NNS_SndCaptureStopReverb ( int frames );

## Arguments

`frames` | Frame count for fade out--period of time over which the volume change takes place.

## Return Values

None.

## Description

This function stops reverb. If reverb is not enabled, this function does nothing.

Reverb stops gradually determined by the time specified in number of game frames by the `frames` argument.

## See Also

None.

## Revision History

04/01/2004 Initial version.