# GX_BeginLoadTex

## C Specification

      #include <nitro/gx/gx_load.h>

      void GX_BeginLoadTex(void);

## Arguments

None.

## Return Values

None.

## Description

This function should be called before transferring the texture image to the texture image slot. Internally, it allocates to LCDC the banks that were allocated to the texture image slot and prepares to DMA transfer the texture image using `GX_LoadTex`.

Note: VRAM banks must be allocated to the texture image slot using `GX_SetBankForTex` in advance.

## See Also

`GX_LoadTex`, `GX_EndLoadTex`

## Revision History

02/09/2004

- Revised and expanded the description

01/19/2004 Initial version