# SND_StartPreparedSeq

## C Specification

      #include <nitro/snd.h>

      void SND_StartPreparedSeq( int playerNo );

## Arguments

`playerNo` | The Player number. Takes a value between 0 and 15.

## Return Values

None.

## Description

Plays a sequence that has been prepared for playback.

Starts playing the sequence prepared for playback on the player indicated by `playerNo` using the `SND_PrepareSeq` function.

### Caution

This function is an ARM7 reserved function. After this function is called, processing occurs only after the command is issued with the `SND_FlushCommand` function.

When it is necessary to synchronize something with the completion of the process, first use `SND_GetCurrentCommandTag` to obtain the command tag immediately after calling this function. After the command is issued, use the command tag and call either the `SND_IsFinishedCommandTag` or `SND_WaitForCommandProc` function to confirm that the process has finished or to wait for it to complete.

## See Also

`SND_PrepareSeq`, `SND_FlushCommand`, `SND_GetCurrentCommandTag`, `SND_IsFinishedCommandTag`, `SND_WaitForCommandProc`

## Revision History

04/14/2005 Initial version