MB Library Multiboot Master Console Demo - Summary of Operations -  

When the program starts, the master starts up automatically and displays the following:

AID USERNAME STATE
 1  name1    NONE
 2  name2    NONE
 3  name3    NONE
 4  name4    NONE
....


Use the +Control Pad to select the slaves that will be the targets of the operations.
The A Button controls operations relating to the STATE.
START operates like the A Button, but its actions affect all connected slaves.

Pressing SELECT ends cancel of wireless and restarts,

Below is an explanation of each STATE:

NONE          ... Nothing is connected
CONNECTED     ... Connection from a slave has arrived
DISCONNECTED  ... Slave has cut connection
ENTRY REQUEST ... Slave has sent entry request
                  [A Button = permit entry. B Button = refuse entry]
KICKED        ... Slave has been kicked
ENTRY OK      ... Download request from slave has been approved
                  [A Button = start sending binary]
SENDING       ... Binary is being sent to the slave
SEND COMPLETE ... Transfer of binary to slave has completed
                  [A Button = Send boot request]
BOOT REQUEST  ... Start sending boot request to slave
BOOT READY    ... Download process is completed, and downloaded application can start
MEMBER FULL   ... Slave has connected to game already at maximum players

The operations inside square brackets [] can be automated by 
setting the #define lines shown below to 1.

#define AUTO_ACCEPT_ENTRY	(0)
#define AUTO_SENDFILE		(0)
#define AUTO_BOOTREQ		(0)


Note: This program only supports the display of ASCII characters, so user
names, etc. in present slave binary mb_child.srl will not display properly.


