# SND_SetPlayerLocalVariable

## C Specification

      #include <nitro/snd.h>

      void SND_SetPlayerLocalVariable( int playerNo, int varNo, s16 var );

## Arguments

`playerNo` | The Player number. Takes a value between 0 and 15.
`varNo` | The variable number. Takes a value between 0 and 15.
`var` | The variable value. Takes a value between -32768 and 32767.

## Return Values

None.

## Description

Changes the local variable of the sequence being played by the Player specified by `playerNo`.

Use the `SND_GetPlayerLocalVariable` function to get the value of the local variable written in the sequence data.

### Caution

If a value has already been written in the sequence data for the variable number specified by `varNo`, the value last set is the one that is valid.

This function is an ARM7 reserved function. After this function is called, processing occurs only after the command is issued with the `SND_FlushCommand` function.

When it is necessary to synchronize something with the completion of the process, first use `SND_GetCurrentCommandTag` to obtain the command tag immediately after calling this function. After the command is issued, use the command tag and call either the `SND_IsFinishedCommandTag` or `SND_WaitForCommandProc` function to confirm that the process has finished or to wait for it to complete.

## See Also

`SND_GetPlayerLocalVariable, SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc`

## Revision History

02/17/2005 Added a note about ARM7 command processing
07/20/2004 Initial version

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