# SND_GetPlayerStatus

## C Specification

      #include <nitro/snd.h>

      u32 SND_GetPlayerStatus( void );

## Arguments

None.

## Return Values

Bit flags indicating whether each Player is active or not. The Players are represented in order, with the lowest bit representing Player 0. A Player is active if its representative bit is standing.

## Description

Gets the status of the Players, showing whether they are active or not.

### Caution

This function is carried out asynchronously with respect to ARM7 command functions. To acquire synchronization, you must use a function such as the `SND_IsFinishedCommandTag` function to confirm that the processing of ARM7 commands has completed.

## See Also

SND_IsFinishedCommandTag

## Revision History

07/20/2004 Initial version

CONFIDENTIAL