# GX_LoadTexPltt

## C Specification

  `#include <nitro/gx/gx_load.h>`
  `void GX_LoadTexPltt(const void *pSrc, u32 destSlotAddr, u32 szByte);`

## Arguments

pSrc | Pointer to transfer origin
destSlotAddr | Address in transfer destination texture palette slot
szByte | Transfer size (in bytes)

## Return Values

None.

## Description

This function uses DMA to transfer texture palette data to the texture palette. The transfer destination address (in the texture palette) can be specified. The DMA channel that is used is `GX_DMAID` (defined in `gxcommon.h`). Both `destSlotAddr` and `szByte` must be 4-byte aligned. Call between `GX_BeginLoadTexPltt` and `GX_EndLoadTexPltt`.
Notes: Because the DMA transfer is carried out internally, the transfer source data must be flushed to the main memory using a function such as `DC_FlushRange` prior to the process. If the regions for transfer source and transfer destination overlap, the operation result is undefined. Do not call `GX_SetBankForTexPltt`, `GX_ResetBankForTexPltt`, or `GX_DisableBankForTexPltt` between `GX_BeginLoadTexPltt` and `GX_EndLoadTexPltt`.

## See Also

`GX_BeginLoadTexPltt`, `GX_EndLoadTexPltt`

## Revision History

02/09/2004

- Revised and expanded the description.

01/19/2004 Initial version.

CONFIDENTIAL