# SND_GetPlayerLocalVariable

## Syntax

      #include <nitro/snd.h>

      s16 SND_GetPlayerLocalVariable( int playerNo, int varNo );

## Arguments

playerNo | The player number. Takes values in the range of 0 to 15.
varNo | The variable number. Takes values in the range of 0 to 15.

## Return Values

The value of the Player local variable.

## Description

This function gets the value of the sequence local variable.

The sequence local variable's initial value is -1. The variable is initialized when the system is initialized and also when the Player starts.

This function is carried out asynchronously with respect to ARM7 command functions. To achieve synchronization, you must use a function such as `SND_IsFinishedCommandTag` to confirm that ARM7 commands have finished processing.

## See Also

SND_IsFinishedCommandTag

## Revision History

2004/07/20 Initial version.

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