# G2*_GetBG3ControlText

## Syntax

  `#include <nitro/gx/gx_bgcnt.h>`

      static inline GXBg23ControlText G2_GetBG3ControlText( void );
      static inline GXBg23ControlText G2S_GetBG3ControlText( void );

## Arguments

None.

## Return Values

The settings for BG3.

## Description

When BG3 has been set to Text BG, this gets the settings for BG3 as the `GXBg23ControlText` structure. See the `G2_SetBG3ControlText` function for more information on each member.
To use this function, BG3 must be set to Text BG.
Use the `G2_GetBG3ControlText` function to get the settings for the main 2D engine and the `G2S_GetBG3ControlText` function to get the settings for the sub 2D engine. The following is the definition for `GXBg23ControlText`:

    typedef union
    {
        u16 raw;
        struct
        {
            u16 priority    :2;
            u16 charBase    :4;
            u16 mosaic      :1;
            u16 colorMode   :1;
            u16 screenBase  :5;
            u16 _reserve    :1;
            u16 screenSize  :2;
        };
    }
    GXBg23ControlText;

## See Also

`G2_SetBG3ControlText
G2S_SetBG3ControlText`

## Revision History

2004/12/24 Initial version.

CONFIDENTIAL