# GX_BeginLoadTexPltt

## Syntax

  `#include <nitro/gx/gx_load.h>`
  `void GX_BeginLoadTexPltt(void);`

## Arguments

None.

## Return Values

None.

## Description

This function should be called before transferring texture palette to the texture palette slot. Internally, it allocates to LCDC the banks that are allocated to the texture palette slot and prepares to DMA transfer the texture palette using the `GX_LoadTexPltt` function.

Note: You must use the `GX_SetBankTexPltt` function to allocate VRAM banks to the texture palette slot in advance.

## See Also

`GX_LoadTexPltt, GX_EndLoadTexPltt`

## Revision History

2004/02/09

- Revised and expanded the description.

2004/01/19 Initial version.

CONFIDENTIAL