# GXS_EndLoadOBJExtPltt

## Syntax

      #include <nitro/gx/gx_load.h>

      void GXS_EndLoadOBJExtPltt(void);

## Arguments

None.

## Return Values

None.

## Description

This function is called after transferring OBJ palette data to the sub 2D engine's OBJ Extended palette. Internally, the VRAM bank that is allocated to the LCDC by the `GXS_BeginLoadOBJExtPltt` function will be restored to the sub 2D engine's OBJ Extended palette.

## See Also

`GXS_BeginLoadOBJExtPltt`, `GXS_LoadOBJExtPltt`

## Revision History

2004/02/09 Initial version.

CONFIDENTIAL