# GX_EndLoadOBJExtPltt

## Syntax

      #include <nitro/gx/gx_load.h>

      void GX_EndLoadOBJExtPltt(void);

## Arguments

None.

## Return Values

None.

## Description

This function is called after transferring OBJ palette data to the main 2D engine's OBJ Extended palette. Internally, the VRAM bank that is allocated to the LCDC by the `GX_BeginLoadOBJExtPltt` function will be returned to the main 2D engine's OBJ Extended palette.

## See Also

`GX_BeginLoadOBJExtPltt`, `GX_LoadOBJExtPltt`

## Revision History

2004/02/09

- Revised and expanded the description.

2004/01/19 Initial version.

CONFIDENTIAL