# SND_GetPlayerStatus

## Syntax

      #include <nitro/snd.h>

      u32 SND_GetPlayerStatus( void );

## Arguments

None.

## Return Values

Bit flags indicating whether each Player is active or not. The Players are represented in order, with the lowest bit representing Player 0. A Player is active if its representative bit is standing.

## Description

Gets the status of the players, showing whether they are active or not.

### Note

This function is carried out asynchronously with respect to ARM7 command functions. To achieve synchronization, you must use a function such as `SND_IsFinishedCommandTag` to confirm that ARM7 commands have finished processing.

## See Also

SND_IsFinishedCommandTag

## Revision History

2004/07/20 Initial version.

CONFIDENTIAL