# SND_StopSeq

## Syntax

      #include <nitro/snd.h>

      void SND_StopSeq( int playerNo );

## Arguments

`playerNo` | The player number. Takes a value between 0 and 15.

## Return Values

None.

## Description

Stops sequence.

The sequence being played by the Player specified by `playerNo` gets stopped. Although the sequence stops immediately, if a note is sounding it will fade out and stop in accordance with the release value set in the data.

### Note

This function is an ARM7 reserved function. After this function is called, its processing will occur only after the command is issued with the `SND_FlushCommand` function.

If program execution must be synchronized with process completion, first use the `SND_GetCurrentCommandTag` function to obtain the command tag immediately after calling this function. Then, after the command is issued, use the command tag and call either the `SND_IsFinishedCommandTag` or `SND_WaitForCommandProc` function to confirm that processing has finished or to wait for it to complete.

## See Also

`SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc`

## Revision History

2005/02/17 Added a note about ARM7 command processing.
2004/07/01 Initial version.

CONFIDENTIAL