# GX_BeginLoadTex

## Syntax

      #include <nitro/gx/gx_load.h>

      void GX_BeginLoadTex(void);

## Arguments

None.

## Return Values

None.

## Description

This function should be called before transferring the texture image to the texture image slot. Internally, it allocates to LCDC the banks that are allocated to the texture image slot and prepares to DMA transfer the texture image using `GX_LoadTex`.

Note: VRAM banks must be allocated to the texture image slot using `GX_SetBankForTex` in advance.

## See Also

`GX_LoadTex`, `GX_EndLoadTex`

## Revision History

2004/02/09

- Revised and expanded the description.

2004/01/19 Initial version.

CONFIDENTIAL