# G2_GetBG3ScrPtr

## Syntax

      #include <nitro/gx/g2.h>

      void *G2_GetBG3ScrPtr();

## Arguments

None.

## Return Values

A pointer to the region storing the BG3 screen.

## Description

This function returns a pointer to the base of the Main 2D Engine BG3 screen data. The return values for character BGs are as follows:

> `HW_BG_VRAM`
> + (Value at the end of the name in the `GXBGScrOffset` enumerated type specified by `GX_SetBGScrOffset`)
> + (Value at the end of the name in the `GXBGScrBase` enumerated type specified by `G2_SetBG3ControlText`)

The return values are as follows for bitmap BGs:

> `HW_BG_VRAM`
> + (Value at the end of the name in the `GXBGBmpScrBase` enumerated type that is specified by `G2_SetBG3Control256Bmp`)

## See Also

`G2_SetBG3ControlText, G2_SetBG3Priority, G2_BG3Mosaic, G2_GetBG3CharPtr, G2_SetBG3Offset`

## Revision History

2006/03/01 Corrected description of bitmap BG.

2004/02/09

- Added to description.

2004/01/19 Initial version.

CONFIDENTIAL