/*---------------------------------------------------------------------------*
  Project:  TwlSDK - GX - demos - UnitTours/2D_CharBg_256BMP
  File:     main.c

  Copyright 2003-2008 Nintendo. All rights reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law. They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Date:: 2008-09-17#$
  $Rev: 8556 $
  $Author: okubata_ryoma $
 *---------------------------------------------------------------------------*/

//---------------------------------------------------------------------------
// A sample that uses 256 color BITMAP BG:
// 
// This sample draws a picture on the display with 256 color palette BITMAP BG
// 
// 
// USAGE:
//   UP, DOWN, LEFT, RIGHT      : Slide the BG
//   A, B                       : Scale the BG
//   L, R                       : Rotate the BG
//   SELECT + [UP, DOWN, LEFT, RIGHT] : Change the center of rotation
//   SELECT                     : Toggle the BG area over mode between 
//                                loop and transparent
// 
// HOWTO:
// 1. Transfer the palette data by GX_LoadBGPltt
// 2. Transfer the screen data by GX_LoadBGxScr
// 3. Set 256 color BITMAP mode with G2_SetBGxControl256Bmp
//---------------------------------------------------------------------------


#ifdef SDK_TWL
#include <twl.h>
#else
#include <nitro.h>
#endif
#include "DEMO.h"
#include "data.h"
//---------------------------------------------------------------------------
//  Summary:
//    V-Blank interrupt process
//  Description:
//    Enables a flag that confirms that a V-Blank interrupt has been performed
//
//        The following steps will be performed during common initialization (DEMOInitCommon), causing this function to be called during V-Blanks
//        * Select IRQ interrupt (OS_SetIrqMask)
//        * Register this function, which performs IRQ interrupts (OS_SetIRQFunction)
//        * Enable IRQ interrupts (OS_EnableIrq)
//        
//---------------------------------------------------------------------------
void VBlankIntr(void)
{
    OS_SetIrqCheckFlag(OS_IE_V_BLANK); // Sets a V-Blank interrupt confirmation flag
}

//---------------------------------------------------------------------------
//  Summary:
//        Displays an Affine extended 256 color bit map BG
//  Description:
//  Performs an affine transformation (rotation / scale) on a 256-color bitmap BG and then displays it
//      
//
//        1. Use BG surface 3 with BGMODE number 3
//        2. Configure settings with G2_SetBG3Control256Bmp and transfer character data to the specified location
//         
//        3. Transfer screen data to the specified location
//  Controls:
//        PLUS_KEY         : BG screen offset operation
//        SELECT + PLUS_KEY: Manipulate center position for rotating and scaling
//        BUTTON_A, B : Enlarge, reduce
//        BUTTON_L, R : Rotate
//        SELECT     : Area over process switch
//        START      : Initialize settings values
//---------------------------------------------------------------------------
#ifdef SDK_TWL
void TwlMain(void)
#else
void NitroMain(void)
#endif
{
    int     trg = 0;
    int     offset_H = 0;
    int     offset_V = 30;
    fx32    scale = FX32_ONE;
    s16     x_0 = 0, y_0 = 0;
    s16     x_1 = 0, y_1 = 0;
    u16     rotate = 0;

    //---------------------
    // Initialization
    //---------------------
    DEMOInitCommon();
    DEMOInitVRAM();

    /* BG configuration */
    GX_SetBankForBG(GX_VRAM_BG_256_AB); // Allocate VRAM-A, B banks to BG

    GX_SetGraphicsMode(GX_DISPMODE_GRAPHICS,    // 2D/3D mode
                       GX_BGMODE_3,    // BGMODE 3
                       GX_BG0_AS_2D);  // 2D display to BG0

    GX_SetBGScrOffset(GX_BGSCROFFSET_0x00000);  // Set screen offset value
    GX_SetBGCharOffset(GX_BGCHAROFFSET_0x10000);        // Set character offset

    GX_SetVisiblePlane(GX_PLANEMASK_BG3);       // Select BG3 for display
    G2_SetBG3Priority(0);              // Set BG3 priority to top
    G2_BG3Mosaic(FALSE);               // Do not apply mosaic to BG3

    /* Read palette data (transmit the BG palette data to VRAM) */
    GX_LoadBGPltt((const void *)bitmapBG_256color_Palette,      // Pointer to transfer origin 
                  0,                   // offset
                  PALETTE_SIZE);       // Size

    /* Transfer bitmap data to BG3 */
    GX_LoadBG3Bmp(bitmapBG_256color_Texel, 0, SCREEN_SIZE);

    DEMOStartDisplay();

    //---------------------
    //  Main loop
    //---------------------
    while (1)
    {
        MtxFx22 mtx;

        /* Reading pad information and controls */
        DEMOReadKey();
#ifdef SDK_AUTOTEST                    // Code for auto-test
        {
            const EXTKeys keys[8] =
                { {PAD_BUTTON_A, 10}, {PAD_BUTTON_L, 10}, {PAD_KEY_UP | PAD_KEY_RIGHT, 20}, {0,
                                                                                             0}
            };
            EXT_AutoKeys(keys, &gKeyWork.press, &gKeyWork.trigger);
        }
#endif

        if (DEMO_IS_PRESS(PAD_BUTTON_SELECT))
        {
            if (DEMO_IS_PRESS(PAD_KEY_UP))
            {
                y_0 -= 2;
            }
            if (DEMO_IS_PRESS(PAD_KEY_DOWN))
            {
                y_0 += 2;
            }
            if (DEMO_IS_PRESS(PAD_KEY_RIGHT))
            {
                x_0 += 2;
            }
            if (DEMO_IS_PRESS(PAD_KEY_LEFT))
            {
                x_0 -= 2;
            }
        }
        else
        {
            if (DEMO_IS_PRESS(PAD_KEY_UP))
            {
                offset_V += 2;
            }
            if (DEMO_IS_PRESS(PAD_KEY_DOWN))
            {
                offset_V -= 2;
            }
            if (DEMO_IS_PRESS(PAD_KEY_RIGHT))
            {
                offset_H -= 2;
            }
            if (DEMO_IS_PRESS(PAD_KEY_LEFT))
            {
                offset_H += 2;
            }
        }
        if (DEMO_IS_PRESS(PAD_BUTTON_A))
        {
            scale += 2 << (FX32_SHIFT - 8);
        }
        if (DEMO_IS_PRESS(PAD_BUTTON_B))
        {
            scale -= 2 << (FX32_SHIFT - 8);
        }
        if (DEMO_IS_PRESS(PAD_BUTTON_L))
        {
            rotate -= 256;
        }
        if (DEMO_IS_PRESS(PAD_BUTTON_R))
        {
            rotate += 256;
        }
        if (DEMO_IS_TRIG(PAD_BUTTON_SELECT))
        {
            trg = (trg + 1) & 0x01;
            OS_Printf("area_over=%d\n", trg);
        }

        if (DEMO_IS_TRIG(PAD_BUTTON_START))
        {
            offset_H = 0;
            offset_V = 0;
            x_0 = 32;
            y_0 = 32;
            scale = 1 << FX32_SHIFT;
            rotate = 0;
        }

        /* Set BG3 to a screen size of 256x256 dots and a 256-color bitmapB */
        {
            GXBGAreaOver area_over = (trg ? GX_BG_AREAOVER_REPEAT : GX_BG_AREAOVER_XLU);

            // Set BG3 to the 256-color bitmap BG
            //    Screen size: A screen size of 256x256 pixels
            //   Area overflow processing: Determined by area_over
            //   Screen base block: 0x00000
            G2_SetBG3Control256Bmp(GX_BG_SCRSIZE_256BMP_256x256,
                                   area_over, GX_BG_BMPSCRBASE_0x00000);
        }

        /* Generate affine conversion matrix */
        {
            fx16    sinVal = FX_SinIdx(rotate);
            fx16    cosVal = FX_CosIdx(rotate);
            fx32    rScale = FX_Inv(scale);

            mtx._00 = (fx32)((cosVal * rScale) >> FX32_SHIFT);
            mtx._01 = (fx32)((sinVal * rScale) >> FX32_SHIFT);
            mtx._10 = -(fx32)((sinVal * rScale) >> FX32_SHIFT);
            mtx._11 = (fx32)((cosVal * rScale) >> FX32_SHIFT);
        }

#ifdef SDK_AUTOTEST                    // Code for auto-test
        GX_SetBankForLCDC(GX_VRAM_LCDC_C);
        EXT_TestSetVRAMForScreenShot(GX_VRAM_LCDC_C);
        EXT_TestScreenShot(100, 0xCB08F058);
        EXT_TestTickCounter();
#endif //SDK_AUTOTEST

        /* V-Blank wait */
        OS_WaitVBlankIntr();

        /* configure the affine conversion that is applied to the BG3 surface */
        G2_SetBG3Affine(&mtx,          // Conversion matrix
                        x_0,           // Rotation center (x) coordinate
                        y_0,           // Rotation center (y) coordinate
                        offset_H,      // Pre-rotation coordinate (x)
                        offset_V);     // Pre-rotation coordinate (y)
    }
}
