# SND_StartPreparedSeq

## Syntax

      #include <nitro/snd.h>

      void SND_StartPreparedSeq( int playerNo );

## Arguments

`playerNo` | The player number. Takes a value between 0 and 15.

## Return Values

None.

## Description

Plays a sequence that has been prepared for playback.

Starts playing a sequence prepared for playback with the `SND_PrepareSeq` function on the player indicated by playerNo.

### Note

This function is an ARM7 reserved function. After this function is called, its processing will occur only after the command is issued with the `SND_FlushCommand` function.

If program execution must be synchronized with process completion, first use the `SND_GetCurrentCommandTag` function to obtain the command tag immediately after calling this function. Then, after the command is issued, use the command tag and call either the `SND_IsFinishedCommandTag` or `SND_WaitForCommandProc` function to confirm that processing has finished or to wait for it to complete.

## See Also

`SND_PrepareSeq`, `SND_FlushCommand`, `SND_GetCurrentCommandTag`, `SND_IsFinishedCommandTag`, `SND_WaitForCommandProc`

## Revision History

2005/04/14 Initial version.

CONFIDENTIAL