# NA_LoadSubBanner

## Syntax

      #include <twl/na.h>

      BOOL NA_LoadSubBanner( NASubBanner *banner );

## Arguments

banner | Pointer to the buffer with the sub-banner to load.

## Return Values

Returns `TRUE` if processing completed successfully.
The following are possible reasons for the function to fail.

- The sub-banner has not been set by `NA_SaveSubBanner`.
- The `crc16_anime` member of the obtained sub-banner banner is illegal.
- The application is not a NAND application.
- The application has not declared the sub-banner specifications.
- There are no available file handles because they are all in use.
- It is running on the Nintendo DS.

## Description

Gets sub-banner data. You can only obtain a sub-banner that has already been created by `NA_SaveSubBanner`.

This function is exclusive to NAND applications. It cannot be used by card applications.

## See Also

`NA_SaveSubBanner`

## Revision History

2008/09/16 Initial version.

CONFIDENTIAL