# SND_SetPlayerLocalVariable

## Syntax

      #include <nitro/snd.h>

      void SND_SetPlayerLocalVariable( int playerNo, int varNo, s16 var );

## Arguments

`playerNo` | The player number. Takes a value between 0 and 15.
`varNo` | The variable number. Takes a value between 0 and 15.
`var` | The variable value. Takes a value between -32768 and 32767.

## Return Values

None.

## Description

Changes the local variable of the sequence being played by the Player specified by `playerNo`.

Use the `SND_GetPlayerLocalVariable` function to get the value of a local variable written in the sequence data.

### Note

If a value has already been written in the sequence data for the variable number specified by `varNo`, the value last set is the one that is valid.

This function is an ARM7 reserved function. After this function is called, its processing will occur only after the command is issued with the `SND_FlushCommand` function.

If program execution must be synchronized with process completion, first use the `SND_GetCurrentCommandTag` function to obtain the command tag immediately after calling this function. Then, after the command is issued, use the command tag and call either the `SND_IsFinishedCommandTag` or `SND_WaitForCommandProc` function to confirm that processing has finished or to wait for it to complete.

## See Also

`SND_GetPlayerLocalVariable, SND_FlushCommand, SND_GetCurrentCommandTag, SND_IsFinishedCommandTag, SND_WaitForCommandProc`

## Revision History

2005/02/17 Added a note about ARM7 command processing.
2004/07/20 Initial version.

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