#----------------------------------------------------------------------------
# Project:  TwlSDK - demos - FS - overlay
# File:     ARM9.TWL-TS.lsf
#
# Copyright 2007-2008 Nintendo. All rights reserved.
#
# These coded instructions, statements, and computer programs contain
# proprietary information of Nintendo of America Inc. and/or Nintendo
# Company Ltd., and are protected by Federal copyright law. They may
# not be disclosed to third parties or copied or duplicated in any form,
# in whole or in part, without the prior written consent of Nintendo.
#
# $Date:: 2009-10-20#$
# $Rev: 11101 $
# $Author: mizutani_nakaba $
#----------------------------------------------------------------------------
#
#  TWL LCF SPEC FILE
#

Static $(TARGET_NAME)
{
	Address		$(ADDRESS_STATIC)
	Object		$(OBJS_STATIC)
	Library		$(LLIBS) $(GLIBS) $(CW_LIBS)
}

Autoload ITCM
{
	Address		$(ADDRESS_ITCM)
	Object		*     		 (.itcm)
	Object		$(OBJS_AUTOLOAD) (.text)
	Object		$(OBJS_AUTOLOAD) (.rodata)
}

Autoload DTCM
{
	Address		$(ADDRESS_DTCM)
	Object		*     		 (.dtcm)
	Object		$(OBJS_AUTOLOAD) (.data)
	Object		$(OBJS_AUTOLOAD) (.sdata)
	Object		$(OBJS_AUTOLOAD) (.bss)
	Object		$(OBJS_AUTOLOAD) (.sbss)
}

# main_overlay_1 and main_overlay_2 are same area (after main).
# main_overlay_3 is in ITCM (from 0x01FF8000, after ITCM).

Overlay main_overlay_1
{
	After		$(TARGET_NAME)
	Object		$(OBJDIR)/func_1.o
}

Overlay main_overlay_2
{
	After		$(TARGET_NAME)
	Object		$(OBJDIR)/func_2.o
	Compress	SMART
}

Overlay main_overlay_3
{
	After		ITCM
	Object		$(OBJDIR)/func_3.o
	Compress	EXCLUSION
}

Ltdautoload LTDMAIN
{
	# If there is a shared overlay for NITRO/TWL, must put it after that
	After		$(TARGET_NAME)
	After		main_overlay_1
	After		main_overlay_2
	After		main_overlay_3
	Object		* (.ltdmain)
	Object		$(OBJS_LTDAUTOLOAD)
	Library		$(LLIBS_EX) $(GLIBS_EX)
}
