/*---------------------------------------------------------------------------*
  Project:  TwlSDK - GX - demos - UnitTours/Sub_CharBg_6
  File:     main.c

  Copyright 2003-2008 Nintendo.  All rights reserved.

  These coded instructions, statements, and computer programs contain
  proprietary information of Nintendo of America Inc. and/or Nintendo
  Company Ltd., and are protected by Federal copyright law.  They may
  not be disclosed to third parties or copied or duplicated in any form,
  in whole or in part, without the prior written consent of Nintendo.

  $Date:: 2008-09-18#$
  $Rev: 8573 $
  $Author: okubata_ryoma $
 *---------------------------------------------------------------------------*/

//---------------------------------------------------------------------------
// A sample that apply mosaic effect on BG #0:
//
// USAGE:
//   UP, DOWN:    Control the size of mosaic in vertical direction
//   LEFT, RIGHT: Control the size of mosaic in horizontal direction
//
// HOWTO:
// 1. Set up the character/palette/screen data same as Sub_CharBG_1.
// 2. Enable mosaic on BGs by G2S_BGxMosaic(TRUE);
// 3. Specify the size of mosaics by G2S_SetBGMosaicSize().
//---------------------------------------------------------------------------

#ifdef SDK_TWL
#include <twl.h>
#else
#include <nitro.h>
#endif
#include "DEMO.h"
#include "data.h"

static u16 sScrnBuf[SCREEN_SIZE];      // Buffer for screen data(BG #0)

#ifdef SDK_TWL
void TwlMain(void)
#else
void NitroMain(void)
#endif
{
    int     mosaic_H = 0, mosaic_V = 0;

    //---------------------------------------------------------------------------
    // Initialize:
    // They enable IRQ interrupts, initialize VRAM, and set BG #0 for text mode.
    //---------------------------------------------------------------------------
    DEMOInitCommon();
    DEMOInitVRAM();
    DEMOInitDisplaySubBG0Only();

    //---------------------------------------------------------------------------
    // Transmitting the character data and the palette data
    //---------------------------------------------------------------------------
    GXS_LoadBG0Char(d_64_256_bg_schDT, 0, sizeof(d_64_256_bg_schDT));
    GXS_LoadBGPltt(d_64_256_bg_sclDT, 0, sizeof(d_64_256_bg_sclDT));

    G2S_BG0Mosaic(TRUE);               // enables mosaic on BG #0

    {
        int     i, j;
        for (i = 0; i < 8; i++)
        {
            for (j = 0; j < 8; j++)
            {
                sScrnBuf[(i * 32) + j] = (u16)((i * 0x10) + j);
            }
        }
    }
    // Store the data onto the main memory, and invalidate the cache.
    DC_FlushRange(sScrnBuf, sizeof(sScrnBuf));
    /* DMA操作でIOレジスタへアクセスするのでキャッシュの Wait は不要 */
    // DC_WaitWriteBufferEmpty();

    // DMA Transfer to BG0 screen
    GXS_LoadBG0Scr(sScrnBuf, 0, sizeof(sScrnBuf));

    DEMOStartDisplay();
    //---------------------------------------------------------------------------
    // Main Loop
    //---------------------------------------------------------------------------
    while (1)
    {
        DEMOReadKey();

        if (DEMO_IS_PRESS(PAD_KEY_DOWN))
            mosaic_V++;
        if (DEMO_IS_PRESS(PAD_KEY_UP))
            mosaic_V--;
        if (DEMO_IS_PRESS(PAD_KEY_RIGHT))
            mosaic_H++;
        if (DEMO_IS_PRESS(PAD_KEY_LEFT))
            mosaic_H--;
        if (mosaic_H > 15)
            mosaic_H = 15;
        if (mosaic_H < 0)
            mosaic_H = 0;
        if (mosaic_V > 15)
            mosaic_V = 15;
        if (mosaic_V < 0)
            mosaic_V = 0;
        if (DEMO_IS_TRIG(PAD_BUTTON_SELECT))
        {
            mosaic_H = 0;
            mosaic_V = 0;
        }

        OS_WaitVBlankIntr();           // Waiting the end of VBlank interrupt

        //---------------------------------------------------------------------------
        // Specify the horizontal/vertical size of mosaics on BGs
        //---------------------------------------------------------------------------
        G2S_SetBGMosaicSize(mosaic_H, mosaic_V);
    }
}

//---------------------------------------------------------------------------
// VBlank interrupt function:
//
// Interrupt handlers are registered on the interrupt table by OS_SetIRQFunction.
// OS_EnableIrqMask selects IRQ interrupts to enable, and
// OS_EnableIrq enables IRQ interrupts.
// Notice that you have to call 'OS_SetIrqCheckFlag' to check a VBlank interrupt.
//---------------------------------------------------------------------------
void VBlankIntr(void)
{
    OS_SetIrqCheckFlag(OS_IE_V_BLANK); // checking VBlank interrupt
}
