#---------------------------------------------------------------------------
#  Project:  NitroSDK - tools - makelcf
#  File:     ARM7-TEG.lcf.template
#
#  Copyright 2003-2008 Nintendo.  All rights reserved.
#
#  These coded instructions, statements, and computer programs contain
#  proprietary information of Nintendo of America Inc. and/or Nintendo
#  Company Ltd., and are protected by Federal copyright law.  They may
#  not be disclosed to third parties or copied or duplicated in any form,
#  in whole or in part, without the prior written consent of Nintendo.
#
#  $Log: ARM7-TEG.lcf.template,v $
#  Revision 1.31  2006/05/10 03:19:47  yasu
#  CodeWarrior 2.x のオーバーレイ拡張への対応
#
#  Revision 1.30  2006/03/30 00:43:20  yasu
#  著作年度の変更
#
#  Revision 1.29  2006/03/29 13:19:14  yasu
#  NUMBER_OVERLAYS -> NUMBER.OVERLAYS への修正
#
#  Revision 1.28  2005/09/02 04:14:22  yasu
#  SDK2.2 でも使用可能のように古いシンボルを再定義した
#
#  Revision 1.27  2005/08/31 09:34:57  yasu
#  section_BSS というようなセクション名を使ったときに正常に動作しない場合があるのを修正
#
#  Revision 1.26  2005/06/20 12:29:20  yasu
#  Surffix -> Suffix 修正
#
#  Revision 1.25  2005/06/17 03:16:11  yasu
#  fix copyright header
#
#  Revision 1.24  2005/06/14 09:03:42  yada
#  fix around minus value of SDK_STACKSIZE
#
#  Revision 1.23  2004/09/08 01:27:18  yasu
#  Add * (.wram) on static segment
#
#  Revision 1.22  2004/08/18 02:00:34  yasu
#  Fix address of SDK_AUTOLOAD.MAIN.START
#
#  Revision 1.21  2004/08/18 01:50:40  yasu
#  Support SDK_SUBPRIV_ARENA_LO
#
#  Revision 1.20  2004/08/02 10:38:53  yasu
#  Add autoload-done callback address in overlaydefs
#
#  Revision 1.19  2004/07/26 00:08:27  yasu
#  Fix label of exception table
#
#  Revision 1.18  2004/07/24 05:42:25  yasu
#  Set default values for SDK_AUTOGEN_xTCM_START
#
#  Revision 1.17  2004/07/23 11:32:14  yasu
#  Define labels for __exception_table_start__ and _end__
#
#  Revision 1.16  2004/07/10 04:10:26  yasu
#  Support command 'Library'
#
#  Revision 1.15  2004/07/08 04:04:59  yasu
#  fix small typo
#
#  Revision 1.14  2004/07/02 08:13:02  yasu
#  Support OBJECT( )
#
#  Revision 1.13  2004/07/01 12:54:38  yasu
#  support ITCM/DTCM/WRAM autoload
#
#  Revision 1.12  2004/07/01 10:41:46  yasu
#  support autoload
#
#  Revision 1.11  2004/07/01 09:41:50  yasu
#  support autoload
#
#  Revision 1.10  2004/06/14 11:28:15  yasu
#  support section filter "FOREACH.STATIC.OBJECTS=.sectionName"
#
#  Revision 1.9  2004/05/27 04:06:42  yasu
#  fix SDK_WRAM_ARENA_LO
#
#  Revision 1.8  2004/04/26 11:41:38  yasu
#  add KEEP_SECTION { .ctor }
#
#  Revision 1.7  2004/04/19 06:39:41  yasu
#  fix workram checker
#
#  Revision 1.6  2004/04/19 04:27:30  yasu
#  support WRAM overflow check
#
#  Revision 1.5  2004/04/06 01:53:34  yasu
#  move rodata section into text section
#
#  Revision 1.4  2004/04/06 01:39:24  miya
#  modify overlay module size
#
#  Revision 1.3  2004/03/29 11:40:48  yasu
#  delete ROM SIZE parameter on overlay table
#
#  Revision 1.2  2004/03/26 09:32:48  yasu
#  delete useless ALIGN
#
#  Revision 1.1  2004/03/26 06:04:32  yasu
#  move spec files
#
#  Revision 1.3  2004/03/23 00:15:35  yasu
#  add WRITEW 0 for the termination of __OVERLAY_static_init__
#
#  Revision 1.2  2004/03/22 02:15:49  yasu
#  set _start as entry address in rom header
#
#  Revision 1.1  2004/03/16 10:06:07  yasu
#  copy ARM9s template file
#
#  $NoKeywords: $
#---------------------------------------------------------------------------
MEMORY
{
	<STATIC.NAME>           (RWX) : ORIGIN = <STATIC.ADDRESS>,   LENGTH = 0x0 >  <STATIC.NAME><PROPERTY.SUFFIX>
	<FOREACH.AUTOLOADS>
	<AUTOLOAD.NAME>         (RWX) : ORIGIN = <AUTOLOAD.ADDRESS>, LENGTH = 0x0 >> <STATIC.NAME><PROPERTY.SUFFIX>
	<END.AUTOLOADS>
	binary.AUTOLOAD_INFO    (RWX) : ORIGIN = 0, LENGTH = 0x0 >> <STATIC.NAME><PROPERTY.SUFFIX>
	
	<PROPERTY.OVERLAYDEFS>  (RW)  : ORIGIN = AFTER(<STATIC.NAME>), LENGTH = 0x0 > <PROPERTY.OVERLAYDEFS><PROPERTY.SUFFIX>
	<PROPERTY.OVERLAYTABLE> (RW)  : ORIGIN = AFTER(<STATIC.NAME>), LENGTH = 0x0 > <PROPERTY.OVERLAYTABLE><PROPERTY.SUFFIX>
	<FOREACH.OVERLAYS>
	<OVERLAY.NAME>          (RWXO): ORIGIN = <OVERLAY.ADDRESS>, LENGTH = 0x0 > <OVERLAY.NAME><PROPERTY.SUFFIX>
	<END.OVERLAYS>
	arena.MAIN              (RW)  : ORIGIN = AFTER(<STATIC.NAME><FOREACH.OVERLAYS>,<OVERLAY.NAME><END.OVERLAYS>), LENGTH = 0x0
	check.WORKRAM		(RWX) : ORIGIN = <STATIC.ADDRESS>, LENGTH = 0x10000 > workram.check
}

KEEP_SECTION
{
	.ctor
}

SECTIONS
{
	############################ STATIC #################################
	.<STATIC.NAME>:
	{
	ALIGNALL(4);			. = ALIGN(4);	# Fit to cache line
					<IF.NITRO_LCFSPEC.GE.2>
					<FOREACH.STATIC.SEARCHSYMBOLS>
					SEARCH_SYMBOL <STATIC.SEARCHSYMBOL>;
					<END.STATIC.SEARCHSYMBOLS>
					<ENDIF>
	#
	#  TEXT BLOCK: READ ONLY
	#
	SDK_STATIC_START		=.;
	SDK_STATIC_TEXT_START		=.;
					#:::::::::: text/rodata
					OBJECT(_start,*)
					crt0.o (.text)
					<FOREACH.STATIC.OBJECTS=.text>
					<STATIC.OBJECT=.text:t>
					<END.STATIC.OBJECTS>
					<FOREACH.STATIC.LIBRARIES=.text>
					<STATIC.LIBRARY=.text:t>
					<END.STATIC.LIBRARIES>
					. = ALIGN(4);
					* (.exception)
					. = ALIGN(4);
	SDK_STATIC_ETABLE_START		=.;
					EXCEPTION
	SDK_STATIC_ETABLE_END		=.;
					. = ALIGN(4);
					<FOREACH.STATIC.OBJECTS=.init>
					<STATIC.OBJECT=.init:t>
					<END.STATIC.OBJECTS>
					<FOREACH.STATIC.LIBRARIES=.init>
					<STATIC.LIBRARY=.init:t>
					<END.STATIC.LIBRARIES>
					. = ALIGN(4);
					<FOREACH.STATIC.OBJECTS=.rodata>
					<STATIC.OBJECT=.rodata:t>
					<END.STATIC.OBJECTS>
					<FOREACH.STATIC.LIBRARIES=.rodata>
					<STATIC.LIBRARY=.rodata:t>
					<END.STATIC.LIBRARIES>
					. = ALIGN(4);

	SDK_STATIC_SINIT_START		=.;
					#:::::::::: ctor
					<FOREACH.STATIC.OBJECTS=.ctor>
					<STATIC.OBJECT=.ctor:t>
					<END.STATIC.OBJECTS>
					<FOREACH.STATIC.LIBRARIES=.ctor>
					<STATIC.LIBRARY=.ctor:t>
					<END.STATIC.LIBRARIES>
					WRITEW	0;
					#:::::::::: ctor
	SDK_STATIC_SINIT_END		=.;

					#:::::::::: text/rodata
					. = ALIGN(4);
	SDK_STATIC_TEXT_END		=.;
	
	#
	#  DATA BLOCK: READ WRITE
	#
	SDK_STATIC_DATA_START		=.;
					#:::::::::: data
					<FOREACH.STATIC.OBJECTS=.wram>
					<STATIC.OBJECT=.wram:t>
					<END.STATIC.OBJECTS>
					<FOREACH.STATIC.LIBRARIES=.wram>
					<STATIC.LIBRARY=.wram:t>
					<END.STATIC.LIBRARIES>
					. = ALIGN(4);
					<FOREACH.STATIC.OBJECTS=.sdata>
					<STATIC.OBJECT=.sdata:t>
					<END.STATIC.OBJECTS>
					<FOREACH.STATIC.LIBRARIES=.sdata>
					<STATIC.LIBRARY=.sdata:t>
					<END.STATIC.LIBRARIES>
					. = ALIGN(4);
					<FOREACH.STATIC.OBJECTS=.data>
					<STATIC.OBJECT=.data:t>
					<END.STATIC.OBJECTS>
					<FOREACH.STATIC.LIBRARIES=.data>
					<STATIC.LIBRARY=.data:t>
					<END.STATIC.LIBRARIES>
					. = ALIGN(4);
					#:::::::::: data
					. = ALIGN(4);
	SDK_STATIC_DATA_END		=.;
	SDK_STATIC_END			=.;

	SDK_STATIC_TEXT_SIZE		= SDK_STATIC_TEXT_END - SDK_STATIC_TEXT_START;
	SDK_STATIC_DATA_SIZE		= SDK_STATIC_DATA_END - SDK_STATIC_DATA_START;
	SDK_STATIC_SIZE			= SDK_STATIC_END      - SDK_STATIC_START;
	__sinit__			= SDK_STATIC_SINIT_START;	# for static initializer
	__exception_table_start__	= SDK_STATIC_ETABLE_START;	# for exception table
	__exception_table_end__		= SDK_STATIC_ETABLE_END;	# for exception table
	} > <STATIC.NAME>

	.<STATIC.NAME>.bss:
	{
	ALIGNALL(4);			. = ALIGN(4);
					<IF.NITRO_LCFSPEC.GE.2>
					<FOREACH.STATIC.SEARCHSYMBOLS>
					SEARCH_SYMBOL <STATIC.SEARCHSYMBOL>;
					<END.STATIC.SEARCHSYMBOLS>
					<ENDIF>
	#
	#  BSS BLOCK
	#
	SDK_STATIC_BSS_START		=.;
					#:::::::::: bss
					<FOREACH.STATIC.OBJECTS=.sbss>
					<STATIC.OBJECT=.sbss:t>
					<END.STATIC.OBJECTS>
					<FOREACH.STATIC.LIBRARIES=.sbss>
					<STATIC.LIBRARY=.sbss:t>
					<END.STATIC.LIBRARIES>
					. = ALIGN(4);
					<FOREACH.STATIC.OBJECTS=.bss>
					<STATIC.OBJECT=.bss:t>
					<END.STATIC.OBJECTS>
					<FOREACH.STATIC.LIBRARIES=.bss>
					<STATIC.LIBRARY=.bss:t>
					<END.STATIC.LIBRARIES>
					. = ALIGN(4);
					#:::::::::: bss
					. = ALIGN(4);
	SDK_STATIC_BSS_END		= .;
	SDK_STATIC_BSS_SIZE		= SDK_STATIC_BSS_END - SDK_STATIC_BSS_START;

	} >> <STATIC.NAME>
	
	
	############################ AUTOLOADS ##############################
	SDK_AUTOLOAD.MAIN.START			= 0x02380000;
	SDK_AUTOLOAD.MAIN.END			= SDK_AUTOLOAD.MAIN.START;
	SDK_AUTOLOAD.MAIN.BSS_END		= SDK_AUTOLOAD.MAIN.START;
	SDK_AUTOLOAD.MAIN.SIZE			= 0;
	SDK_AUTOLOAD.MAIN.BSS_SIZE		= 0;
	SDK_AUTOLOAD.WRAM.START			= 0x037f8000;
	SDK_AUTOLOAD.WRAM.END			= SDK_AUTOLOAD.WRAM.START;
	SDK_AUTOLOAD.WRAM.BSS_END		= SDK_AUTOLOAD.WRAM.START;
	SDK_AUTOLOAD.WRAM.SIZE			= 0;
	SDK_AUTOLOAD.WRAM.BSS_SIZE		= 0;
	SDK_AUTOLOAD_START			= SDK_STATIC_END;
	SDK_AUTOLOAD_SIZE			= 0;
	SDK_AUTOLOAD_NUMBER			= <NUMBER.AUTOLOADS>;

<FOREACH.AUTOLOADS>
	.<AUTOLOAD.NAME>:
	{
	ALIGNALL(4);				. = ALIGN(4);
						<IF.NITRO_LCFSPEC.GE.2>
						<FOREACH.AUTOLOAD.SEARCHSYMBOLS>
						SEARCH_SYMBOL <AUTOLOAD.SEARCHSYMBOL>;
						<END.AUTOLOAD.SEARCHSYMBOLS>
						<ENDIF>
	#
	#   TEXT BLOCK: READ ONLY
	#
	SDK_AUTOLOAD_<AUTOLOAD.NAME>_ID		=<AUTOLOAD.ID>;
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.ID		=<AUTOLOAD.ID>;
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.START	=.;
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_START	=.;
						#:::::::::: text/rodata
						<FOREACH.AUTOLOAD.OBJECTS=.text>
						<AUTOLOAD.OBJECT=.text:t>
						<END.AUTOLOAD.OBJECTS>
						<FOREACH.AUTOLOAD.LIBRARIES=.text>
						<AUTOLOAD.LIBRARY=.text:t>
						<END.AUTOLOAD.LIBRARIES>
						. = ALIGN(4);
						<FOREACH.AUTOLOAD.OBJECTS=.rodata>
						<AUTOLOAD.OBJECT=.rodata:t>
						<END.AUTOLOAD.OBJECTS>
						<FOREACH.AUTOLOAD.LIBRARIES=.rodata>
						<AUTOLOAD.LIBRARY=.rodata:t>
						<END.AUTOLOAD.LIBRARIES>
						. = ALIGN(4);
						#:::::::::: text/rodata
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_END	=.;

	#
	#  DATA BLOCK: READ WRITE BLOCK
	#
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_START	=.;
						#:::::::::: data
						<FOREACH.AUTOLOAD.OBJECTS=.wram>
						<AUTOLOAD.OBJECT=.wram:t>
						<END.AUTOLOAD.OBJECTS>
						<FOREACH.AUTOLOAD.LIBRARIES=.wram>
						<AUTOLOAD.LIBRARY=.wram:t>
						<END.AUTOLOAD.LIBRARIES>
						. = ALIGN(4);
						<FOREACH.AUTOLOAD.OBJECTS=.sdata>
						<AUTOLOAD.OBJECT=.sdata:t>
						<END.AUTOLOAD.OBJECTS>
						<FOREACH.AUTOLOAD.LIBRARIES=.sdata>
						<AUTOLOAD.LIBRARY=.sdata:t>
						<END.AUTOLOAD.LIBRARIES>
						. = ALIGN(4);
						<FOREACH.AUTOLOAD.OBJECTS=.data>
						<AUTOLOAD.OBJECT=.data:t>
						<END.AUTOLOAD.OBJECTS>
						<FOREACH.AUTOLOAD.LIBRARIES=.data>
						<AUTOLOAD.LIBRARY=.data:t>
						<END.AUTOLOAD.LIBRARIES>
						. = ALIGN(4);
						#:::::::::: data
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_END	=.;
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.END	=.;
	
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_SIZE	= SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_END - SDK_AUTOLOAD.<AUTOLOAD.NAME>.TEXT_START;
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_SIZE	= SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_END - SDK_AUTOLOAD.<AUTOLOAD.NAME>.DATA_START;
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.SIZE	= SDK_AUTOLOAD.<AUTOLOAD.NAME>.END      - SDK_AUTOLOAD.<AUTOLOAD.NAME>.START;
	SDK_AUTOLOAD_SIZE			= SDK_AUTOLOAD_SIZE + SDK_AUTOLOAD.<AUTOLOAD.NAME>.SIZE;

	} > <AUTOLOAD.NAME>

	.<AUTOLOAD.NAME>.bss:
	{
	ALIGNALL(4);				. = ALIGN(4);
						<IF.NITRO_LCFSPEC.GE.2>
						<FOREACH.AUTOLOAD.SEARCHSYMBOLS>
						SEARCH_SYMBOL <AUTOLOAD.SEARCHSYMBOL>;
						<END.AUTOLOAD.SEARCHSYMBOLS>
						<ENDIF>
	#
	#  BSS BLOCK
	#
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_START	= .;
						#:::::::::: bss
						<FOREACH.AUTOLOAD.OBJECTS=.sbss>
						<AUTOLOAD.OBJECT=.sbss:t>
						<END.AUTOLOAD.OBJECTS>
						<FOREACH.AUTOLOAD.LIBRARIES=.sbss>
						<AUTOLOAD.LIBRARY=.sbss:t>
						<END.AUTOLOAD.LIBRARIES>
						. = ALIGN(4);
						<FOREACH.AUTOLOAD.OBJECTS=.bss>
						<AUTOLOAD.OBJECT=.bss:t>
						<END.AUTOLOAD.OBJECTS>
						<FOREACH.AUTOLOAD.LIBRARIES=.bss>
						<AUTOLOAD.LIBRARY=.bss:t>
						<END.AUTOLOAD.LIBRARIES>
						. = ALIGN(4);
						#:::::::::: bss
						. = ALIGN(4);
	SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_END	= .;

	SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_SIZE	= SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_END - SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_START;

	} >> <AUTOLOAD.NAME>

<END.AUTOLOADS>

	SDK_AUTOLOAD_MAIN_START			= SDK_AUTOLOAD.MAIN.START;
	SDK_AUTOLOAD_MAIN_END			= SDK_AUTOLOAD.MAIN.END;
	SDK_AUTOLOAD_MAIN_BSS_END		= SDK_AUTOLOAD.MAIN.BSS_END;
	SDK_AUTOLOAD_MAIN_SIZE			= SDK_AUTOLOAD.MAIN.SIZE;
	SDK_AUTOLOAD_MAIN_BSS_SIZE		= SDK_AUTOLOAD.MAIN.BSS_SIZE;
	SDK_AUTOLOAD_WRAM_START			= SDK_AUTOLOAD.WRAM.START;
	SDK_AUTOLOAD_WRAM_END			= SDK_AUTOLOAD.WRAM.END;
	SDK_AUTOLOAD_WRAM_BSS_END		= SDK_AUTOLOAD.WRAM.BSS_END;
	SDK_AUTOLOAD_WRAM_SIZE			= SDK_AUTOLOAD.WRAM.SIZE;
	SDK_AUTOLOAD_WRAM_BSS_SIZE		= SDK_AUTOLOAD.WRAM.BSS_SIZE;

	############################ AUTOLOAD_INFO ##########################
	.binary.AUTOLOAD_INFO:
	{
<FOREACH.AUTOLOADS>
		WRITEW ADDR(.<AUTOLOAD.NAME>);
		WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.SIZE;
		WRITEW SDK_AUTOLOAD.<AUTOLOAD.NAME>.BSS_SIZE;
<END.AUTOLOADS>
	} > binary.AUTOLOAD_INFO
	
	SDK_AUTOLOAD_LIST			= SDK_AUTOLOAD_START + SDK_AUTOLOAD_SIZE;
	SDK_AUTOLOAD_LIST_END			= SDK_AUTOLOAD_START + SDK_AUTOLOAD_SIZE + SIZEOF(.binary.AUTOLOAD_INFO);
	SDK_AUTOLOAD_SIZE			= SDK_AUTOLOAD_SIZE  + SIZEOF(.binary.AUTOLOAD_INFO);

	############################ OVERLAYS ###############################
	SDK_OVERLAY_NUMBER 			= <NUMBER.OVERLAYS>;

<FOREACH.OVERLAYS>
	.<OVERLAY.NAME>:<IF.NITRO_LCFSPEC.GE.2><OVERLAY.NAME><ENDIF>
	{
	ALIGNALL(4);				. = ALIGN(4);
						<IF.NITRO_LCFSPEC.GE.2>
						<FOREACH.OVERLAY.SEARCHSYMBOLS>
						SEARCH_SYMBOL <OVERLAY.SEARCHSYMBOL>;
						<END.OVERLAY.SEARCHSYMBOLS>
						<ENDIF>
	#
	#   TEXT BLOCK: READ ONLY
	#
	SDK_OVERLAY_<OVERLAY.NAME>_ID		=<OVERLAY.ID>;	### SEGMENT <OVERLAY.NAME> OVERLAY ID
	SDK_OVERLAY.<OVERLAY.NAME>.ID		=<OVERLAY.ID>;
	SDK_OVERLAY.<OVERLAY.NAME>.START	=.;
	SDK_OVERLAY.<OVERLAY.NAME>.TEXT_START	=.;
						#:::::::::: text/rodata
						<FOREACH.OVERLAY.OBJECTS=.text>
						<OVERLAY.OBJECT=.text:t>
						<END.OVERLAY.OBJECTS>
						<FOREACH.OVERLAY.LIBRARIES=.text>
						<OVERLAY.LIBRARY=.text:t>
						<END.OVERLAY.LIBRARIES>
						. = ALIGN(4);
						<FOREACH.OVERLAY.OBJECTS=.rodata>
						<OVERLAY.OBJECT=.rodata:t>
						<END.OVERLAY.OBJECTS>
						<FOREACH.OVERLAY.LIBRARIES=.rodata>
						<OVERLAY.LIBRARY=.rodata:t>
						<END.OVERLAY.LIBRARIES>
						. = ALIGN(4);
						<FOREACH.OVERLAY.OBJECTS=.init>
						<OVERLAY.OBJECT=.init:t>
						<END.OVERLAY.OBJECTS>
						<FOREACH.OVERLAY.LIBRARIES=.init>
						<OVERLAY.LIBRARY=.init:t>
						<END.OVERLAY.LIBRARIES>
						. = ALIGN(4);
	SDK_OVERLAY.<OVERLAY.NAME>.SINIT_START	=.;
						#:::::::::: ctor
						<FOREACH.OVERLAY.OBJECTS=.ctor>
						<OVERLAY.OBJECT=.ctor:t>
						<END.OVERLAY.OBJECTS>
						<FOREACH.OVERLAY.LIBRARIES=.ctor>
						<OVERLAY.LIBRARY=.ctor:t>
						<END.OVERLAY.LIBRARIES>
						WRITEW	0;
						#:::::::::: ctor
	SDK_OVERLAY.<OVERLAY.NAME>.SINIT_END	=.;

						#:::::::::: text/rodata
						. = ALIGN(4);
	SDK_OVERLAY.<OVERLAY.NAME>.TEXT_END	=.;

	#
	#  DATA BLOCK: READ WRITE
	#
	SDK_OVERLAY.<OVERLAY.NAME>.DATA_START	=.;
						#:::::::::: data
						<FOREACH.OVERLAY.OBJECTS=.sdata>
						<OVERLAY.OBJECT=.sdata:t>
						<END.OVERLAY.OBJECTS>
						<FOREACH.OVERLAY.LIBRARIES=.sdata>
						<OVERLAY.LIBRARY=.sdata:t>
						<END.OVERLAY.LIBRARIES>
						. = ALIGN(4);
						<FOREACH.OVERLAY.OBJECTS=.data>
						<OVERLAY.OBJECT=.data:t>
						<END.OVERLAY.OBJECTS>
						<FOREACH.OVERLAY.LIBRARIES=.data>
						<OVERLAY.LIBRARY=.data:t>
						<END.OVERLAY.LIBRARIES>
						. = ALIGN(4);
						#:::::::::: data
						. = ALIGN(4);
	SDK_OVERLAY.<OVERLAY.NAME>.DATA_END	=.;
	SDK_OVERLAY.<OVERLAY.NAME>.END		=.;

	SDK_OVERLAY.<OVERLAY.NAME>.TEXT_SIZE	= SDK_OVERLAY.<OVERLAY.NAME>.TEXT_END - SDK_OVERLAY.<OVERLAY.NAME>.TEXT_START;
	SDK_OVERLAY.<OVERLAY.NAME>.DATA_SIZE	= SDK_OVERLAY.<OVERLAY.NAME>.DATA_END - SDK_OVERLAY.<OVERLAY.NAME>.DATA_START;
	SDK_OVERLAY.<OVERLAY.NAME>.SIZE		= SDK_OVERLAY.<OVERLAY.NAME>.END      - SDK_OVERLAY.<OVERLAY.NAME>.START;

	} > <OVERLAY.NAME>

	.<OVERLAY.NAME>.bss:<IF.NITRO_LCFSPEC.GE.2><OVERLAY.NAME><ENDIF>
	{
	ALIGNALL(4);				. = ALIGN(4);
						<IF.NITRO_LCFSPEC.GE.2>
						<FOREACH.OVERLAY.SEARCHSYMBOLS>
						SEARCH_SYMBOL <OVERLAY.SEARCHSYMBOL>;
						<END.OVERLAY.SEARCHSYMBOLS>
						<ENDIF>
	#
	#  BSS BLOCK
	#
	SDK_OVERLAY.<OVERLAY.NAME>.BSS_START	= .;
						#:::::::::: bss
						<FOREACH.OVERLAY.OBJECTS=.bss>
						<OVERLAY.OBJECT=.bss:t>
						<END.OVERLAY.OBJECTS>
						<FOREACH.OVERLAY.LIBRARIES=.bss>
						<OVERLAY.LIBRARY=.bss:t>
						<END.OVERLAY.LIBRARIES>
						. = ALIGN(4);
						<FOREACH.OVERLAY.OBJECTS=.sbss>
						<OVERLAY.OBJECT=.sbss:t>
						<END.OVERLAY.OBJECTS>
						<FOREACH.OVERLAY.LIBRARIES=.sbss>
						<OVERLAY.LIBRARY=.sbss:t>
						<END.OVERLAY.LIBRARIES>
						. = ALIGN(4);
						#:::::::::: bss
						. = ALIGN(4);
	SDK_OVERLAY.<OVERLAY.NAME>.BSS_END	= .;

	SDK_OVERLAY.<OVERLAY.NAME>.BSS_SIZE	= SDK_OVERLAY.<OVERLAY.NAME>.BSS_END - SDK_OVERLAY.<OVERLAY.NAME>.BSS_START;
	
	} >> <OVERLAY.NAME>

<END.OVERLAYS>
	
	
	############################ ARENA ##################################
	.arena.MAIN:
	{
						. = ALIGN(4);
		SDK_SECTION_ARENA_START		=.;
	} > arena.MAIN
	
	
	############################ OVERLAYDEFS ############################
	.<PROPERTY.OVERLAYDEFS>:
	{
		###  <STATIC.NAME> module information 
		WRITEW ADDR(.<STATIC.NAME>);			# load address
		WRITEW _start;					# entry address
		WRITEW SDK_STATIC_SIZE + SDK_AUTOLOAD_SIZE;	# size of module
		WRITEW _start_AutoloadDoneCallback;		# callback autoload done
		
		###  overlay filename 
		<FOREACH.OVERLAYS>
		WRITES ("<OVERLAY.NAME><PROPERTY.SUFFIX>");	# Overlay <OVERLAY.ID>
		<END.OVERLAYS>
	
	} > <PROPERTY.OVERLAYDEFS>


	############################ OVERLAYTABLE ###########################
	.<PROPERTY.OVERLAYTABLE>:
	{
		<FOREACH.OVERLAYS>
		#	 Overlay <OVERLAY.ID>
		WRITEW <OVERLAY.ID>;				# overlay ID
		WRITEW ADDR(.<OVERLAY.NAME>);			# load address
		WRITEW SDK_OVERLAY.<OVERLAY.NAME>.SIZE;		# size of module
		WRITEW SDK_OVERLAY.<OVERLAY.NAME>.BSS_SIZE;	# size of bss
		WRITEW SDK_OVERLAY.<OVERLAY.NAME>.SINIT_START;	# start address of static init
		WRITEW SDK_OVERLAY.<OVERLAY.NAME>.SINIT_END;	# end address of static init
		WRITEW <OVERLAY.ID>;				# ROM file ID
		WRITEW 0;					# Reserved
		
		<END.OVERLAYS>
		
	} > <PROPERTY.OVERLAYTABLE>
	
	
	############################ OTHERS #################################
	SDK_SUBPRIV_ARENA_LO = SDK_AUTOLOAD.MAIN.BSS_END;
	SDK_WRAM_ARENA_LO    = SDK_SECTION_ARENA_START;
	SDK_IRQ_STACKSIZE = <STATIC.IRQSTACKSIZE>;	# allocated in WRAM
	SDK_SYS_STACKSIZE = <STATIC.STACKSIZE>;		# allocated in WRAM
	
	# work ram size checker
	SDK_SYS_STACKSIZE_SIGN = (SDK_SYS_STACKSIZE < 0x80000000) * 2 - 1;
	.check.WORKRAM:
	{
		. = . + SDK_SECTION_ARENA_START - <STATIC.ADDRESS> + SDK_IRQ_STACKSIZE + SDK_SYS_STACKSIZE * SDK_SYS_STACKSIZE_SIGN;
	} > check.WORKRAM
}
