# NNS_G2dSetRndCore3DSoftSpriteZvalue

## Syntax

      #include <nnsys/g2d/g2d_RendererCore.h>

          void NNS_G2dSetRndCore3DSoftSpriteZvalue( NNSG2dRndCoreInstance* pRnd, fx32 z );

## Arguments

pRnd | [OUT] Renderer core
z | [IN] Z value used for software sprite drawing

## Return Values

None.

## Description

Sets the sprite's Z value, which will be used when drawing software sprites.

## See Also

`None.`

## Revision History

2004/11/10 Initial version.

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