# NNS_G2dGetRendererSurfaceActiveFlag

## Syntax

      #include <nnsys/g2d/g2d_Renderer.h>

      	NNS_G2D_INLINE BOOL NNS_G2dGetRendererSurfaceActiveFlag
      	(
      		NNSG2dRenderSurface*    pSurface
      	);

## Arguments

`pSurface` | [IN] Render surface entity

## Return Values

Returns `TRUE` if the render state is active.

## Description

Gets the active state of the render surface.

## See Also

`NNS_G2dSetRendererSurfaceActiveFlag`

## Revision History

2004/09/16 Initial version.

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