# NNS_G2dIsAnimCtrlActive

## Syntax

      #include <nnsys/g2d/g2d_Animation.h>

        static BOOL NNS_G2dIsAnimCtrlActive
                                  (
                                      NNSG2dAnimController*       pAnimCtrl
                                  );

## Arguments

`pAnimCtrl` | [IN] `NNSG2dAnimController` entity

## Return Values

Returns `TRUE` if an animation is being played.

## Description

Determines whether or not an animation is being replayed. This is a new function name and is the renamed version of the `NNS_G2dIsAnimControllerActive`. The past function remains as a separate name to maintain compatibility.

## See Also

`NNS_G2dIsAnimControllerActive`

## Revision History

2004/08/02 Renamed function.
2004/05/28 Initial version.

CONFIDENTIAL