# NNS_G3dBindMdlTexEx

## Syntax

      #include <nnsys/g3d/kernel.h>

      BOOL
      NNS_G3dBindMdlTexEx(
          NNSG3dResMdl*        pMdl,
          const NNSG3dResTex*  pTex,
          const NNSG3dResName* pResName
      );

## Arguments

pMdl | Pointer to the model resource
pTex | Pointer to the texture resource
pResName | Pointer to the texture name

## Return Values

Returns `TRUE` if the bind succeeds.

## Description

Binds the texture entry of materials bound to the texture name `pResName` in the model specified by `pMdl` to the texture in the texture block having the name `pResName`.

## See Also

`NNS_G3dBindMdlTex`, `NNS_G3dForceBindMdlTex`, `NNS_G3dReleaseMdlTex`, `NNS_G3dReleaseMdlTexEx`

## Revision History

2004/08/02 Initial version.

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