# NNS_GfdSetFrmTexVramState

## Syntax

      #include <nnsys/gfd.h>

      void NNS_GfdSetFrmTexVramState(const NNSGfdFrmTexVramState* pState);

## Arguments

pState | Pointer to the structure that stores the allocation state of texture-use memory.

## Return Values

None.

## Description

This sets the Frame Texture VRAM Manager's texture-use memory allocation state to the state of the structure specified by `pState`. This operation frees all texture-use memory that was allocated after the texture-use memory allocation state was saved. The texture-use memory allocation state at a specific time is obtained by the `NNS_GfdGetFrmTexVramState` function.

## See Also

NNS_GfdResetFrmTexVramState NNS_GfdGetFrmTexVramState

## Revision History

2004/07/16 Initial version.

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