# NNS_G3dGetAnmByName

## Syntax

      #include <nnsys/g3d/binres/res_struct_accessor_anm.h>

      void*
      NNS_G3dGetAnmByName(
          const void*          pRes,
          const NNSG3dResName* pName
      );

## Arguments

pRes | The pointer to the loaded animation file
pName | The pointer to the resource name

## Return Values

Returns the pointer to the animation resource that is specified with `pName`.

## Description

This function obtains the animation resource with the specified resource name. This function can be used for all loaded animation resource files. If no animation resource file is found, a value of NULL is returned.

## See Also

NNS_G3dGetAnmByIdx

## Revision History

2004/08/10 Initial version.

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