# NNS_GfdGetFrmTexVramState

## Syntax

      #include <nnsys/gfd.h>

      void NNS_GfdGetFrmTexVramState(NNSGfdFrmTexVramState* pState);

## Arguments

pState | Pointer to the structure that stores the allocation state of texture-use memory.

## Return Values

None.

## Description

This saves the current allocation state of texture-use memory in the structure specified by `pState`.

The information stored by this function can be specified by `NNS_GfdSetFrmTexVramState` to restore the Frame Texture VRAM Manager's texture-use memory allocation state to the state it was in when the information was saved. With this operation, you can use the Frame Texture VRAM Manager to free the allocated texture-use memory.

## See Also

NNS_GfdResetFrmTexVramState, NNS_GfdSetFrmTexVramState

## Revision History

2004/07/16 Initial version.

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