# NNS_G2dDrawOneOam3DDirectWithPosAffine

## Syntax

      #include <nnsys/g2d/g2d_OamSoftwareSpriteDraw.h>

      void    NNS_G2dDrawOneOam3DDirectWithPosAffine(
                                  s16                             posX,
                                  s16                             posY,
                                  s16                             posZ,
                                  const GXOamAttr*                pOam,
                                  const NNSG2dImageAttr*          pTexImageAttr,
                                  u32                             texBaseAddr,
                                  u32                             pltBaseAddr,
                                  const MtxFx22*                  pMtx );

## Arguments

posX | [IN] X position
posY | [IN] Y position
posZ | [IN] Z position
pOam | [IN] OAM attribute
pTexImageAttr | [IN] Texture attribute
texBaseAddr | [IN] Texture base address
pltBaseAddr | [IN] Palette base address
pMtx | [IN] Affine matrix

## Return Values

None.

## Description

Directly renders a single OBJ using the 3D Graphics Engine without using the internal buffer. This function can also specify the OAM position and the affine matrix to use for rendering the OBJ.
The arguments specify the information for setting the texture data and the palette data used by the 3D graphics engine.
The camera must be configured ahead of time. Use the `NNS_G2dSetupSoftwareSpriteCamera` function to configure the camera. This function is called inside the `NNS_G2dApplyOamManagerToHWSprite` function.

## See Also

`NNS_G2dApplyOamManagerToHWSprite`
`NNS_G2dSetupSoftwareSpriteCamera`
`NNS_G2dDrawOneOam3DDirect*Fast`

## Revision History

2004/05/28 Initial version.

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