# NNS_G2dSetRendererSurfaceActiveFlag

## Syntax

      #include <nnsys/g2d/g2d_Renderer.h>

      	NNS_G2D_INLINE void NNS_G2dSetRendererSurfaceActiveFlag
      	(
      		NNSG2dRenderSurface*    pSurface,
      		BOOL                    bActive
      	);

## Arguments

`pSurface` | [OUT] Renderer surface entity
`bActive` | [IN] Whether active or inactive. `TRUE` for active.

## Return Values

None.

## Description

Sets the active state of the render surface.

## See Also

`NNS_G2dGetRendererSurfaceActiveFlag`

## Revision History

2004/09/16 Initial version.

CONFIDENTIAL