# NNS_G2dSetAnimCtrlCurrentFrameNoResetCurrentTime

## Syntax

      #include <nnsys/g2d/g2d_Animation.h>

      BOOL NNS_G2dSetAnimCtrlCurrentFrameNoResetCurrentTime
                                  (
                                      NNSG2dAnimController*     pAnimCtrl,
                                      u16                       index );

## Arguments

`pAnimCtrl` | [OUT] `NNSG2dAnimController` entity
`index` | [IN] Animation frame number

## Return Values

None.

## Description

Sets the playback animation frame of the animation controller. It does not reset the internal current frame display time counter for the animation controller when changing frames. For this reason, it is possible to advance the animation sequence even when switching the animation frames in less time than the display time for a single animation frame.

## See Also

`NNS_G2dSetAnimCtrlCurrentFrame`

## Revision History

2004/05/28 Initial version.

CONFIDENTIAL