# NNS_G3dReleaseMdlTexEx

## Syntax

      #include <nnsys/g3d/kernel.h>

      BOOL
      NNS_G3dReleaseMdlTexEx(
          NNSG3dResMdl*        pMdl,
          const NNSG3dResName* pResName
      );

## Arguments

pMdl | Pointer to the model resource
pResName | Pointer to the texture name

## Return Values

Returns `TRUE` if the texture release succeeds.

## Description

Releases the binding on the texture entry of the material bound to the texture with the name `pResName`, in the model designated by `pMdl`.

## See Also

`NNS_G3dBindMdlTex`, `NNS_G3dBindMdlTexEx`, `NNS_G3dForceBindMdlTex`, `NNS_G3dReleaseMdlTex`

## Revision History

2004/08/02 Initial version.

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