# NNS_G3dBindMdlTex

## Syntax

      #include <nnsys/g3d/kernel.h>

      BOOL
      NNS_G3dBindMdlTex(
          NNSG3dResMdl*       pMdl,
          const NNSG3dResTex* pTex
      );

## Arguments

pMdl | Pointer to the model resource
pTex | Pointer to the texture resource

## Return Values

Returns `TRUE` if the bind succeeds.

## Description

In the model specified by `pMdl`, binds the texture entry of a material associated with a texture name to the texture data having the same texture name in the texture block specified by `pTex`.

## See Also

`NNS_G3dBindMdlTexEx`, `NNS_G3dForceBindMdlTex`, `NNS_G3dReleaseMdlTex`, `NNS_G3dReleaseMdlTexEx`

## Revision History

2004/08/02 Initial version.

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