# NNS_G3dAnmObjDisableID

## Syntax

      #include <nnsys/g3d/kernel.h>

      void
      NNS_G3dAnmObjDisableID(
          NNSG3dAnmObj* pAnmObj,
          int id
      );

## Arguments

pAnmObj | Pointer to the `NNSG3dAnmObj` structure
id | The node or material ID

## Return Values

None.

## Description

Disables the animation for a designated node ID or material ID. By default, the animation is valid for a node ID or material ID for which animation exists. For times when only a portion of the animation is to be played back (for example, only an arm), use this function to designate the node IDs that will not be animated and disable the unnecessary portions of the animation.

## See Also

`NNS_G3dAnmObjEnableID`

## Revision History

2004/10/18 Initial version.

CONFIDENTIAL