# NNS_G3dReleaseMdlPlttEx

## Syntax

      #include <nnsys/g3d/kernel.h>

      BOOL
      NNS_G3dReleaseMdlPlttEx(
          NNSG3dResMdl* pMdl,
          const NNSG3dResName* pResName
      );

## Arguments

pMdl | Pointer to the model resource
pResName | Pointer to the texture name

## Return Values

Returns `TRUE` if the texture release succeeds.

## Description

Releases the binding on the palette entry of the material bound to the palette with the name `pResName` in the model designated by `pMdl`.

## See Also

`NNS_G3dBindMdlPltt, NNS_G3dBindMdlPlttEx, NNS_G3dForceBindMdlPltt
NNS_G3dReleaseMdlPltt`

## Revision History

2004/08/02 Initial version.

CONFIDENTIAL