# NNS_SndCaptureStopReverb

## Syntax

      #include <nnsys/snd.h>

      void NNS_SndCaptureStopReverb( int frames );

## Arguments

`frames` | Number of frames for fade-out.

## Return Values

None.

## Description

Stops reverb. If reverb is not operating, this function does nothing.

This function gradually decreases the reverb component of the sound volume over the number of game frames specified by `frames`, then stops reverb.

## See Also

None.

## Revision History

2004/04/01 Initial version.

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