# NNS_G3dBindMdlSet

## Syntax

      #include <nnsys/g3d/kernel.h>

      BOOL
      NNS_G3dBindMdlSet(
          NNSG3dResMdlSet* pMdlSet,
          const NNSG3dResTex* pTex
      );

## Arguments

pMdlSet | The pointer to the model set
pTex | Pointer to the texture resource

## Return Values

Returns `TRUE` if the bind succeeds.

## Description

Binds each model inside the model set `pMdlSet` to a texture and/or palette. The texture and palette keys must already be set in the texture resource.

## See Also

`NNS_G3dReleaseMdlSet, NNS_G3dTexSetTexKey, NNS_G3dPlttSetPlttKey`

## Revision History

2004/08/02 Initial version.

CONFIDENTIAL