# NNS_G3dGlbSetBaseRot

## Syntax

      #include <nnsys/g3d/glbstate.h>

      void
      NNS_G3dGlbSetBaseRot(
          const MtxFx33* pRot
      );

## Arguments

pRot | Pointer to the rotation matrix

## Return Values

None.

## Description

This function sets a matrix for the rotational matrix in the global state preserved inside the G3D library. The rotation is applied to the entire model at the time of rendering.

## See Also

`NNS_G3dGlbSetBaseScale`, `NNS_G3dGlbSetBaseTrans`

## Revision History

2004/08/02 Initial version.

CONFIDENTIAL