#include <nnsys/g3d/binres/res_struct_accessor_anm.h>
void*
NNS_G3dGetAnmByName(
const void* pRes,
const NNSG3dResName* pName
);
| pRes | The pointer to the loaded animation file |
| pName | The pointer to the resource name |
Returns the pointer to the animation resource that is specified with pName.
This function obtains the animation resource with the specified resource name. This function can be used for all loaded animation resource files. If no animation resource file is found, a value of NULL is returned.
2004/08/10 Initial version.
CONFIDENTIAL