#include <nnsys/g3d/glbstate.h>
void
NNS_G3dGlbLookAt(
const VecFx32 * camPos,
const VecFx32 * camUp,
const VecFx32 * target
);
| camPos | Pointer to camera's position vector |
| camUp | Pointer to camera's upward vector |
| target | Pointer to camera's focal point |
None.
This function sets a camera matrix to the global state kept inside the G3D library. camUp does not need to have been normalized.
2004/08/02 Initial version.
CONFIDENTIAL