#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dBindMdlTex(
NNSG3dResMdl* pMdl,
const NNSG3dResTex* pTex
);
| pMdl | Pointer to the model resource |
| pTex | Pointer to the texture resource |
Returns TRUE if the bind succeeds.
In the model specified by pMdl, binds the texture entry of a material associated with a texture name to the texture data having the same texture name in the texture block specified by pTex.
NNS_G3dBindMdlTexEx, NNS_G3dForceBindMdlTex, NNS_G3dReleaseMdlTex, NNS_G3dReleaseMdlTexEx
2004/08/02 Initial version.
CONFIDENTIAL