#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dBindMdlTexEx(
NNSG3dResMdl* pMdl,
const NNSG3dResTex* pTex,
const NNSG3dResName* pResName
);
| pMdl | Pointer to the model resource |
| pTex | Pointer to the texture resource |
| pResName | Pointer to the texture name |
Returns TRUE if the bind succeeds.
Binds the texture entry of materials bound to the texture name pResName in the model specified by pMdl to the texture in the texture block having the name pResName.
NNS_G3dBindMdlTex, NNS_G3dForceBindMdlTex, NNS_G3dReleaseMdlTex, NNS_G3dReleaseMdlTexEx
2004/08/02 Initial version.
CONFIDENTIAL