#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dReleaseMdlPlttEx(
NNSG3dResMdl* pMdl,
const NNSG3dResName* pResName
);
| pMdl | Pointer to the model resource |
| pResName | Pointer to the texture name |
Returns TRUE if the texture release succeeds.
Releases the binding on the palette entry of the material bound to the palette with the name pResName in the model designated by pMdl.
NNS_G3dBindMdlPltt, NNS_G3dBindMdlPlttEx, NNS_G3dForceBindMdlPltt
NNS_G3dReleaseMdlPltt
2004/08/02 Initial version.
CONFIDENTIAL