#include <nnsys/g3d/kernel.h>
BOOL
NNS_G3dReleaseMdlTexEx(
NNSG3dResMdl* pMdl,
const NNSG3dResName* pResName
);
| pMdl | Pointer to the model resource |
| pResName | Pointer to the texture name |
Returns TRUE if the texture release succeeds.
Releases the binding on the texture entry of the material bound to the texture with the name pResName, in the model designated by pMdl.
NNS_G3dBindMdlTex, NNS_G3dBindMdlTexEx, NNS_G3dForceBindMdlTex, NNS_G3dReleaseMdlTex
2004/08/02 Initial version.
CONFIDENTIAL